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anddev.org • View topic - Which devices support point attentuation?

Which devices support point attentuation?

Problems with Canvas, OpenGL, etc...

Which devices support point attentuation?

Postby MobileVisuals » Mon May 02, 2011 7:45 am

I have released a 3d live wallpaper, which uses point attentuation. I don't know if I can write the name of the app here, because maybe that is considered as spam. Most people who have downloaded it like it, but a lot of people also complain in their reviews that it looks blurry and pixelated.

The reason must be that point attentuation do not work on some devices. I have used the standard way to implement point attentuation and I assume this is the only way to implement it. But it will not work if there is no hardware support for point attentuation. So does anyone know which devices support point attentuation and which that does not?

These are some devices that does not support point attentuation according to the reviews: Desire HD,htc thunderbolt
I know that Samsung Galaxy S support point attentuation.
MobileVisuals
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