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anddev.org • View topic - What is the best way to making 2D vector graphics designer

What is the best way to making 2D vector graphics designer

Problems with Canvas, OpenGL, etc...

What is the best way to making 2D vector graphics designer

Postby cscsaba242 » Mon Feb 27, 2012 7:37 pm

Hello Guys!

First of all, I new to Android development, but I have Java programming experience.
I would like to make an 2D vector graphics software with following features, briefly:
- putting vector objects on the canvas or custom map
- resizing, moving objects
- scrolling the canvas and zooming

After understanding the basics of the Android development, what would be the best way to accomplish the fore mentioned application.
Using Canvas is enough or should I use libraries with or without OpenGl or maybe AndEngine ?

What would be the best choice ?

Thanks for the replies in advance.

Cs.
cscsaba242
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