Hello I've came across an unusual error.
I'm making a game for Android and when I install my application to my AVD emulator, all the loaded textures (which should be different) all render the same.
For example, I have a menu when buttons. Each button will render a different texture when called to render.
However all the buttons use the SAME texture.
After closing the program and re-running it (without a re-installation), the textures work as planned. :s
Some things to point out...
I make the Activity.getResources a static variable so texture loading is simplified.
Also, when rendering textures, my VBO Squares (just an object that will render as a VBO)
the square will bind the texture if it is not null. It does this each time it wants to render.
So I loop through rendering and each square (button) will bind a unique texture.
Any Ideas as to what could be wrong? I'm just looking for possible areas to check to debug. I will probably not post any code because there is a lot. :p
Thanks in advance!

