seed wrote:Sure it is possible. Curious. Did you debug it? Seems like a quick problem to find with a little debugging.
If the action is as simple as changing an atomic variable for something like zoom, then just setting a member variable for zoom in the renderer class will work fine rather than queing events. Some people write whole games without any queued events between threads. Not recommending this. Just saying. Maybe just do this as a test if you are resistant to bad coding practices that idiots like me on the forum recommend.
seed wrote:Sorry, I probably shouldn't have spoken so soon. I don't really know what I am talking about. I haven't done anything like this. I suppose you probably want two views, one is your glSurface and one that has your buttons and do the onTouch in the other view - or something like that, but again I probably shouldn't have spoken.
I am curious about something. You said, "because the glSurfaceView is not meant to be touch sensitive". Really? I hadn't heard that. Why is that?
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