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anddev.org • View topic - Sandwiched OpenGL

Sandwiched OpenGL

Problems with Canvas, OpenGL, etc...

Sandwiched OpenGL

Postby octopus8 » Thu Apr 05, 2012 7:21 am

Hello everyone, and thank you in advance for reading this.

Is it possible to have both a view under an OpenGL surface with background transparency AND another view on top of the OpenGL surface?

Currently, I have only been successful in creating an OpenGL surface with background transparency using "setZOrderOnTop" which apparently precludes me from having a view on top of the OpenGL surface. Many thanks again.
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