Hi, for my game I'm rendering in a special level 164 objects where the most of them are only simple cubes.

In fact I'm rendering: 164 objects, 4239 vertices and 2552 triangles and the performance goes down dramatically.

I have a Samsung Galaxy S and I think 2552 triangle is not too much for hardware accelerated OpenGL also for a modern mobile device.

So where could my problem be? I process the transformation with my own matrix class and then load the matrix via GLES10.glLoadMatrix ...

But I cannot belive that this is the problem?!

Please help me.

Lukas