Hi all,
I have some general questions about OpenGL ES (on Android). Currently I started to play around with some OpenGL ES 1.1 coding (targetting SDK1.6).
1.) Does the OpenGL ES 1.1 code build for SDK1.6 also run without any modification on newer Android versions (2.1, 2.2, 2.3 and upcoming) ?
2.) How big are the differences coding-wise between OpenGL ES from 1.1 vs 2.0? I have read that the whole processing pipeline changed and shaders are a must.
3.) Since the iPhone, current and upcoming versions of Android are using OpenGL ES 2.0 and even WebGL is based on OpenGL ES 2.0, I wonder what would you suggest to learn? Is it still useful to start coding using OpenGL ES 1.1 ?
Thanks in advance for your thoughts.
Best,
benny!



