I'm having a lot of trouble getting ((GL11Ext) gl).glDrawTexfOES to work for drawing a 2d texture... I've been trying all sorts of code, is there a really simple example anywhere of it being implemented?
I've tried to hash together an example from the replicaisland code but I just seem to get a single colour box... Like it only loads a single pixel from the texture and stretches it...
Any help would be really appreicated.
Thanks in advance