Moving image on trajectory problem

Problems with Canvas, OpenGL, etc...

Moving image on trajectory problem

Postby jokerg » Fri Oct 29, 2010 9:43 am

I have some image and when i touch it i can draw the some trajectory. i am using quadTo() method of and it draws like paint. But i need that my image moving on it trajectory. onTouchEvent return different x, y coord. I mean if i draw fast than i have few coords, slow - more coords. Here is my problem( How can i get all my paint coords(i want it to move my image by point to point) or there is some other way?
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