so i'm trying to build a class that will take a sprite sheet (image with multiple frames in it) and render it as an animation, using a SurfaceView canvas.
by now, i finished implementing using the function
this takes the part of the bitmap assined by the src Rectangle and draws it according to the dst Rectangle.
this gave me exatly what i needed until i wanted to rotate/flip the frame.
does anyone have any idea as to how this should be done?