i coding a 2d game with opengl es and i testing what i've done on my milestone (2.1).
My problem is related the texure size that the Milestone, and probably the droid, can use.
Now i created a .png of 512x512 dimension for all my textures and with GL_TEXTURE_CROP_RECT_OES crop the useful part..
but the milestone show anything
on my emulator the app goes good...
because i want to know the GL_MAX_TEXTURE_SIZE i write a function to convert text into bitmap for a GLSprite... on the emulator i see that the max size is 4096 but on milestone neither this appears....
can help me?
is there an "optimal size" for texture to support many device?
mother of the bride dresses
discount wedding dress
mother of the groom dress