i coding a 2d game with opengl es and i testing what i've done on my milestone (2.1).
My problem is related the texure size that the Milestone, and probably the droid, can use.
Now i created a .png of 512x512 dimension for all my textures and with GL_TEXTURE_CROP_RECT_OES crop the useful part..
but the milestone show anything
on my emulator the app goes good...
because i want to know the GL_MAX_TEXTURE_SIZE i write a function to convert text into bitmap for a GLSprite... on the emulator i see that the max size is 4096 but on milestone neither this appears....
can help me?
is there an "optimal size" for texture to support many device?
PS : sorry for my english