I am working om my first Android application. It is kind of animations based on SurfaceHolder class.
A issue what I have is slow refresh rate. All delay is done in one place - this is in calling method mySurfaceHolder.lockCanvas(null); Sometimes it takes up to 80ms and it dosen't depends if draw something,
even in a empty loop I have at least 40ms delay.
I use only emulator so I don't know if issue is real. Do you have any experience with such thing?