The idea is to bind static texture with "Loading" text on it instead of real textures while they are loading from the internet in background.
So the question is: what's the best way for background texture loading?
My solution is to use FutureTask and to override done() method and to call glGenTexure in it. But the problem is there is no access to GL10 gl variable to call it.
It is possible to call glGenTexture in the nearest onDrawFrame(GL10 gl), but it is so tricky.
What do you think about it?




