Live Wallpaper Scale to Screen Size

Problems with Canvas, OpenGL, etc...

Live Wallpaper Scale to Screen Size

Postby Gatekeeper » Tue Jan 31, 2012 9:11 pm

I have been working on creating a live wallpaper lately by placing a bitmap image on a canvas. I created the images to fit a screen size of 480x800. The problem is that when I load the live wallpaper onto a tablet or larger screen size it does not fill the whole screen, or scale at.

I have tried using DisplayMetrics but I havent been able to get it to work within the life wallpaper class. Any ideas on how I can scale images to fit the screen size within a live wallpaper?

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