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anddev.org • View topic - Launching a standard Canvas activity from OpenGL app

Launching a standard Canvas activity from OpenGL app

Problems with Canvas, OpenGL, etc...

Launching a standard Canvas activity from OpenGL app

Postby neo187 » Tue Sep 13, 2011 3:06 pm

Hello there

I am trying to build a graphic application linked to the Voice Recognition library, in a way that when a button is pressed the Voice Recognition pop up is displayed and the activity can fetch the spoken words...

I am fairly new to Android development, I am assuming that the Speak prompt window is drawn with the canvas whereas my app is drawn with a GLSurfaceView...

This is the Voice Recognition Sample application:
http://developer.android.com/resources/ ... ition.html

Do I have to take any special pre caution when launching the speech activity? Will it be compatible with the GLSurfaceView?

Thank you
neo187
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