How to stop a redraw after animation

Problems with Canvas, OpenGL, etc...

How to stop a redraw after animation

Postby grog_beach » Tue Feb 08, 2011 6:20 pm

I am using a tweened animation to rotate a wheel a random number of degrees. It works fine, but after the animation the view is redrawn to the original drawable. How to I keep the view from updating so I can keep the wheel at the final position after the animation?
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