Hi -
I'm very new to Android dev work and I have been combing through doc after doc trying to wrap my head around this. Any help pointing me in the right direction would be hugely helpful.
I basically want to position a bunch of 2D elements (text, background, button all contained as one) on a GLSurfaceView at coordinates that closely match their degree location 360 degrees around the view. Then as a user touches the screen right to left, the elements rotate as if they are rotating around the "camera" 360 degrees seamlessly.
I've been messing around with gluLookAt() and also glRotatef or glTranslatef, but nothing works and now I'm more confused than ever.
Even if someone could tell me where to look to just get an element to rotate around me 360 degrees, I'll dig in to figure out how to place the elements at specific coords.
Thanks for any thoughts!
KC



