How to get a screen capture at double resolution ?

Problems with Canvas, OpenGL, etc...

How to get a screen capture at double resolution ?

Postby codenamelambda1 » Tue Jun 18, 2013 6:32 am

If your phone's display size is 320x480, then AndEngine performs screenCapture() at the same 1:1 resolution.

I tried changing the surface size...
I tried generating the camera at double resolution...
I tried scaling the mRenderSurfaceView....

But, the screenCapture() will always save the file in 320x480 resolution, i.e. the resolution of actual device.

So can anyone help me to show how can I get a screen capture in double resolution ?
codenamelambda1
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