I have a 3d rendering that I want to show rotating as a sequence of bitmaps. The resources needed could get up into the +100s.
How would I access the assets in the form of an array so that I dont have to list out ever image as a resoure
i = someIndex;
tempBitmap= res.getIdentifier(someArray[i], "drawable", "com.novoda.wallpaper");
c.drawBitmap(BitmapFactory.decodeResource(getResources(), tempBitmap), 20, 120, null);
I haven't tried this, I assume its wrong or possibly there is an easier way? I would like your thoughts on the idea of what I'm trying to do.