Hi all,
Have an object that I want to procedurally change the colors off. I use glDrawElements, but openGL needs a direct buffer that I cannot just change the values in without using the put() method, that I assume would be very slow if I have to call it 1000 times a frame.
Is there a way to directly mess in a FloatBuffer AND having openGL accept it in glDrawElements?
Otherwise would glDrawArrays be a better solution?
Thanks a lot!
Maarten

. Does anyone know to supply glDrawElements with a buffer where I don't have to edit another buffer and copy the whole thing?
