I am getting occasional stuttering in my game that doesn't seem related to garbage collection. I instrumented my main rendering loop to figure out which part of my code this was happening in and discovered that it is happening randomly in all parts of my code. But it isn't accompanied by a any catlogs about gc.
The stutters are between 40-250 msecs long. Any time they happen, the glitch in the game is very noticable and is really ruining things.
Is this android services running in the background? Can I do anything to mitigate this? Any other ideas of what I can check for / do? Is this unavoidable?
Thanks,
Seed



