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anddev.org • View topic - floating point texture - libgdx or other way

floating point texture - libgdx or other way

Problems with Canvas, OpenGL, etc...

floating point texture - libgdx or other way

Postby phoenix20815 » Mon May 14, 2012 7:39 pm

hi there,

trying to setup floating point texture for a image processing calculation.
need [-inf, +inf] after readback from the framebuffer, but no idea how to set it up, coz disapling clamping on the tegra 2 chip is impossible.
thx in advance for any help, idea, etc.

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phoenix20815
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