Hai, i maybee interested in creating a desktop OpenGL 2.0 compatible driver on Android (or at least, almost opengl2.0, except some crazy features).
I decided to buy an android 2.2 compatible mobile (this is what eats binaries).
I have a few questions about the system of the android.
If i made this driver, i can share it as shared object? I dont really familiar with Android yet, my mobile not yet arrived, so i cant check it, but android, just like linux, uses shared objects, right? So my stuff simply can be a libGL.so.1, or should i create a linkable .a file?
The goal of this driver is to make the porting of the PC OpenGL games easyer to Android (literally, a re-compile).
(my driver would rely on opengl es2, its more a wrapper than a driver, however, the opengl state machine and the opengl pipeline is coded by myself and does not rely on any existing implementations, therefore its not a wrapper)


