I have a problem with ZBuffer.
On emulator everythink is OK, but on Samsung Galaxy S2 zbuffer is lost between onDrawFrame calls.
Emulator displays first triangle with a hole (other triangle from zbuffer).
On Samsung S2 after a while is only first triangle without any hole (zbuffer is lost).
What is wrong?
Here is my test program:
Using java Syntax Highlighting
- package com.mk;
- import java.nio.ByteBuffer;
- import java.nio.ByteOrder;
- import java.nio.FloatBuffer;
- import java.nio.ShortBuffer;
- import javax.microedition.khronos.egl.EGLConfig;
- import javax.microedition.khronos.opengles.GL10;
- import android.app.Activity;
- import android.opengl.GLSurfaceView;
- import android.opengl.GLSurfaceView.Renderer;
- import android.opengl.GLU;
- import android.os.Bundle;
- import android.util.Log;
- import android.view.Window;
- import android.view.WindowManager;
- public class MainActivity extends Activity implements Renderer {
- private GLSurfaceView glView;
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- this.requestWindowFeature(Window.FEATURE_NO_TITLE);
- getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
- WindowManager.LayoutParams.FLAG_FULLSCREEN);
- glView = new GLSurfaceView(this);
- glView.setRenderer(this);
- setContentView(glView);
- }
- private final static int VERTS = 3;
- private static FloatBuffer mVerticesTriangleFar;
- private static FloatBuffer mVerticesTriangleNear;
- private static ShortBuffer mIndicesBuffer;
- private static float[] triangle_far = {
- -0.5f, -0.5f, 0.5f,
- 0.5f, -0.5f, 0.5f,
- -0.0f, 0.5f, 0.5f };
- private static float[] triangle_near = {
- -0.2f, -0.2f, 0.2f,
- 0.2f, -0.2f, 0.2f,
- -0.0f, 0.2f, 0.2f };
- private static short[] indices = { 0, 1, 2 };
- static {
- ByteBuffer byteBuf = ByteBuffer.allocateDirect(VERTS * 3 * 4);
- byteBuf.order(ByteOrder.nativeOrder());
- mVerticesTriangleFar = byteBuf.asFloatBuffer();
- byteBuf = ByteBuffer.allocateDirect(VERTS * 3 * 4);
- byteBuf.order(ByteOrder.nativeOrder());
- mVerticesTriangleNear = byteBuf.asFloatBuffer();
- ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2);
- ibb.order(ByteOrder.nativeOrder());
- mIndicesBuffer = ibb.asShortBuffer();
- for (int i = 0; i < VERTS; i++)
- for (int j = 0; j < 3; j++)
- mVerticesTriangleFar.put(triangle_far[i * 3 + j]);
- for (int i = 0; i < VERTS; i++)
- for (int j = 0; j < 3; j++)
- mVerticesTriangleNear.put(triangle_near[i * 3 + j]);
- for (int i = 0; i < VERTS; i++)
- mIndicesBuffer.put(indices[i]);
- mVerticesTriangleFar.position(0);
- mVerticesTriangleNear.position(0);
- mIndicesBuffer.position(0);
- }
- private int ile = 1;
- @Override
- public void onDrawFrame(GL10 gl) {
- gl.glMatrixMode(GL10.GL_MODELVIEW);
- gl.glLoadIdentity();
- GLU.gluLookAt(gl, 0, 0, -5, 0, 0, 0, 0, 1f, 0);
- if (ile < 120) {
- //near triangle to zbuffer
- gl.glClear(GL10.GL_DEPTH_BUFFER_BIT);
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVerticesTriangleNear);
- gl.glDrawElements(GL10.GL_TRIANGLES, VERTS, GL10.GL_UNSIGNED_SHORT,
- mIndicesBuffer);
- ile ++;
- }
- Log.d("MK", "ile = " + ile);
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
- //far triangle
- gl.glColor4f(1.0f, 1.0f, 0f, 0.5f);
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVerticesTriangleFar);
- gl.glDrawElements(GL10.GL_TRIANGLES, VERTS, GL10.GL_UNSIGNED_SHORT,
- mIndicesBuffer);
- }
- @Override
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- gl.glViewport(0, 0, width, height);
- float ratio = (float) width / height;
- gl.glMatrixMode(GL10.GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7);
- }
- @Override
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- gl.glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
- gl.glClearDepthf(1.0f);
- gl.glDepthFunc(GL10.GL_LEQUAL);
- gl.glEnable(GL10.GL_DEPTH_TEST);
- gl.glDepthMask(true);
- gl.glClear(GL10.GL_DEPTH_BUFFER_BIT);
- }
- @Override
- protected void onResume() {
- super.onResume();
- glView.onResume();
- }
- @Override
- protected void onPause() {
- super.onPause();
- glView.onPause();
- }
- }
Parsed in 0.046 seconds, using GeSHi 1.0.8.4


