Convert Lunar Lander to using OpenGL

Problems with Canvas, OpenGL, etc...

Convert Lunar Lander to using OpenGL

Postby Cameo24 » Thu Aug 05, 2010 8:01 am

Does anyone know how hard it would be to convert the Lunar Lander game to use OpenGL to draw the graphics instead of Canvas and onDraw methods?

My game I created is based off of the Lunar Lander demo but my graphics aren't all the smooth so I was hoping to implement OpenGL. I just wanted to know do I need to do it from scratch or can I just change bits and pieces?

I have no idea how to use OpenGL and all the tutorials I find are about 3d, not 2d.... Any help is greatly appreciated!
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