So I'm trying to wrap my head around how I would get a camera to move and rotate in OpenGL. I understand that there's no initial camera and that it's static, but I have to assume that there's been some sort of progress on this, as moving everything in a scene to simulate camera movement seems excessive and like a waste of time.
I've been googling for hours trying to find something, ideally to make a camera class that would be able to be manipulated easily from my main GLSurfaceView. Any help would be greatly appreciated.


