_buffer.getTexture().select(gl);
gl.glVertexPointer(2, GL11.GL_FLOAT, 0, GameRenderer.vertexBuffer);
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, _buffer.getBuffer());
gl.glLoadIdentity();
gl.glScalef(Game.getGame().getWidth(), Game.getGame().getHeight(), 0);
gl.glColor4f(1, 1, 1, 1);
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);
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