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anddev.org • View topic - Antialiasing of paths

Antialiasing of paths

Problems with Canvas, OpenGL, etc...

Antialiasing of paths

Postby georgwiese » Mon Apr 18, 2011 9:04 pm

Hello,
I've got a path that consists if a pair of x and y values for each pixel on the x-axis.
I draw it with canvas.drawPath(path, paint), after I called paint.setAntiAlias(true), but still, the curves don't look smooth. I notices that if that path only contains values for every fifth pixel on the screen, it looks a lot better.

Does anyone know the reason for this and knows how to fix it?
Thanks in advance ;)
georgwiese
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