by Finkes » Tue Jan 31, 2012 2:20 pm
Hi I'm coding a little Android game using open gl es (I think 1.1 or 1.0). when my 3D ball is colliding with another object, the ball sometimes gets invisible and stays so for the rest of the game. Is there any known issue because of overlapping objects? I'm using a custom .obj loader to load my meshes. Does anybody have an idea how to fix this?