by MichaelEGR » Wed Sep 01, 2010 11:04 am
There are general object allocation and GC issues with JBox2D and JBullet and they are not suitable for Android dev. Direct bindings seem to be the way to go. Check out libgdx for native Box2D libs with a Java binding. Mario is hopefully going to release a native Bullet binding with a Java API too for Android and such sometime soon.
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